Alpha, Competitor Research & Dynamic Respite Mechanics (Sprints 4 & 5)
Competitor Research In Sprint 4, the focus shifted towards finalising the proposal, leading to a temporary pause in the development of...
Alpha, Competitor Research & Dynamic Respite Mechanics (Sprints 4 & 5)
Survival Horror, Research, & Conceptualisation (Sprint 1)
Art Direction & 'Space Junk' Moodboard
Narrative Design & Storytelling Techniques
Game Programming & 'Space Junk' Prototype
Game Design & Project Outline
Game Development & Skills Audit
Building Game Awareness & Marketing Plan
Creating Games with Appeal & Game Design Outline (GDO)
Creating a Viable Game Product & Lean Canvas