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Reflection - Week 4 (Narrative Design)
What did you do this week? Figure 1: Space Junk [PR-V1.0] - DevRoom I had some time off this week, so I concentrated on releasing the...
Jack Self
Mar 8, 2023
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Narrative Design & Storytelling Techniques
Share your thoughts on a game that tells a story well – what makes it work? Think about whether the story (not the gameplay) belongs to a...
Jack Self
Mar 8, 2023
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Reflection - Week 4 (Building Awareness of your Game)
What did you do this week? This week I continued on the player movement mechanics by updating the camera mode from orthographic to...
Jack Self
Nov 1, 2022
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Building Game Awareness & Marketing Plan
This week’s topic is all about helping your potential audience to find your game. To get started, let’s reflect on how we find new games...
Jack Self
Nov 1, 2022
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Reflection - Week 4 (Pitching)
As a group, we narrowed our choice to two potential ideas. Shortly after, we chose the 'Cottage-core Auto Battler' as our idea to take...
Jack Self
Jul 3, 2022
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Pitching, VCS & Unity Setup
For this activity, you are encouraged to share great performances. The term ‘performances’ is used deliberately to widen the scope beyond...
Jack Self
Jul 3, 2022
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Reflection - Week 4 (Time & Project Management)
Week 4 (Activity) - This week was about time and project management, in addition to the first rapid ideation event. Before researching...
Jack Self
Feb 22, 2022
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The Reveal + Planning (RI/E1)
Week 4 (Planning) - Use this spark forum to share your thoughts, aspirations, hopes and fears on the rapid ideation session. You may...
Jack Self
Feb 20, 2022
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Time & Project Management
Week 4 (Research) - Managing a project in a team or independently can be a challenging experience for any developer. In this weeks...
Jack Self
Feb 18, 2022
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