Jack SelfDec 14, 2023Final Major Project (GDO750)Results of User Testing & Project Conclusion (Sprint 8)I requested my testers to play the game while recording their playthroughs and, if possible, include a face cam for behaviour evaluation....
Jack SelfNov 20, 2023Final Major Project (GDO750)Gold, Post-Mortem, Game Polish & Official Teaser Trailer (Sprint 7)Itch.io Release Now at the Gold stage, it was time to release the game. In this phase, I focused on optimising settings to ensure the...
Jack SelfOct 30, 2023Final Major Project (GDO750)Beta, Visual Improvements & King of the Hill Mode (Sprint 6)Visual Improvements At this stage, it was imperative for me to swiftly incorporate assets so that my testers could fully immerse...
Jack SelfOct 8, 2023Final Major Project (GDO750)Alpha, Competitor Research & Dynamic Respite Mechanics (Sprints 4 & 5)Competitor Research In Sprint 4, the focus shifted towards finalising the proposal, leading to a temporary pause in the development of...
Jack SelfJul 27, 2023Final Major Project (GDO750)Proof of Concept, Emotional & Spatio-temporal Immersion (Sprints 2 & 3)Emotional & Spatio-Temporal Immersion Before programming the core mechanics, it was essential for me to determine the type of immersion...
Jack SelfJun 15, 2023Final Major Project (GDO750)Survival Horror, Research, & Conceptualisation (Sprint 1)Hello, all! Welcome to what I hope is the first of many blogs. The upcoming module I am about to start will mark the conclusion of my...