Reflection - Week 6 (Reading Week)
- Jack Self
- Mar 15, 2023
- 1 min read
What did you do this week?
This week was a reading week, which meant I had time to focus on my game, as there was no weekly material to complete. I used this time to animate weapon switching (inspired by the Halo franchise) and implement sliding doors.

Figure 1: 'Space Junk' - DevRoom [Unity]
What could you have done differently?
Currently, I am behind on my CRJ posts. So, I could have used the time to catch up on lectures, but I felt the game was more important as it relates to the module assignment.
What did you learn by doing the challenge activity and has any thoughts changed since?
N/A
Did you encounter any obstacles and if so, how did you overcome them?
I decided to code the sliding doors instead of animating them because I wanted more control over their variables, such as direction and speed. I intentionally made the sliding doors trigger once the player gets close so that they would not interrupt the fluidity of the gameplay.
Next week I plan to finish refining the AI and ragdoll physics, implement 'Burn Points' and gun upgrades, and import sound assets. Hopefully, I can release a second build in time for week ten's playtesting session.
Reading List
N/A
Comments