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Building Game Awareness & Marketing Plan
This week’s topic is all about helping your potential audience to find your game. To get started, let’s reflect on how we find new games...

Jack Self
Nov 1, 2022
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Creating Games with Appeal & Game Design Outline (GDO)
To kick-off this week’s topic, we take off our developer hats and put on our player hats. What do you look for when choosing a game to...

Jack Self
Oct 29, 2022
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IP Law, Unit Placement & Bug Fixing
The best way to familiarise yourself with IP law is to research contemporary case studies directly related to your own practice. Staying...

Jack Self
Jul 28, 2022
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Performing, Slide Deck, Video Editing & Spawning Enemies! 🥵
This week we review the fourth stage in Tuckman’s group development model, performing. This week’s spark activity involves carrying out a...

Jack Self
Jul 21, 2022
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Norming, The Ultimate Flow & Grid Systems
For this week’s spark activity, you are encouraged to share your experiences of teamwork so far. This is not a chance to name and shame....

Jack Self
Jul 11, 2022
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Post-Mortem (RI/E2)
Week 9 (Development) - This week marked the end of the second rapid ideation event! This CRJ post highlights the last stage of the...

Jack Self
Apr 9, 2022
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Distillation, Incubation & Perspiration (RI/E2)
Week 8 (Development) - To be updated. Taking out the Trash (v0.1) Production (Trello) Figure 2: Trello Board (RI/E2) After abandoning...

Jack Self
Mar 29, 2022
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Post-Production & Post-Mortem (RI/E1)
This week marked the end of the first rapid ideation event! As such, this post highlights the last stage of the development cycle...

Jack Self
Mar 14, 2022
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Pre-Production & Production (RI/E1)
Week 5 (Development) - This week, I refined my idea and worked on a prototype in preparation for the midweek webinar (Pre-Production). In...

Jack Self
Mar 13, 2022
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