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Writer's pictureJack Self

Post-Mortem (RI/E2)

Updated: May 5, 2022

Week 9 (Development) - This week marked the end of the second rapid ideation event! This CRJ post highlights the last stage of the development life cycle, with a post-mortem included.


To be Updated.


Post-Production

Polish & Bug Fixing

Itch.io


Post-Mortem

Peer Comments

Below are the comments received during the weekly webinar on the 23rd of March 2022.

  • "SO FUN"

  • "Agreed - this looks fun"

  • "Looks so professionally made, actually every showcase we have here makes me feel ashamed"

  • "Can't help dancing to the tune"

  • "Love it"

  • "The music is my new 'on the way to work' soundtrack"

  • "I love how the larger bin shatters on impact"

  • "The music definitely is so cheerful, that it makes me feel like taking out the trash is a fun thing to do"

  • "It looks really good!"

  • "It has meaning in the gameplay - You're getting the player to clean up their environment, teaching them positive skills"

What went right?


What went wrong?


Did you achieve your goals?


What are your plans for RI/E2?


Conclusion & Reflection


References




Comments


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