Post-Mortem (RI/E2)
- Jack Self
- Apr 9, 2022
- 1 min read
Updated: May 5, 2022
Week 9 (Development) - This week marked the end of the second rapid ideation event! This CRJ post highlights the last stage of the development life cycle, with a post-mortem included.
To be Updated.
Post-Production
Polish & Bug Fixing
Itch.io
Post-Mortem
Peer Comments
Below are the comments received during the weekly webinar on the 23rd of March 2022.
"SO FUN"
"Agreed - this looks fun"
"Looks so professionally made, actually every showcase we have here makes me feel ashamed"
"Can't help dancing to the tune"
"Love it"
"The music is my new 'on the way to work' soundtrack"
"I love how the larger bin shatters on impact"
"The music definitely is so cheerful, that it makes me feel like taking out the trash is a fun thing to do"
"It looks really good!"
"It has meaning in the gameplay - You're getting the player to clean up their environment, teaching them positive skills"
What went right?
What went wrong?
Did you achieve your goals?
What are your plans for RI/E2?
Conclusion & Reflection
References
#week6 #development #amurderofcrows #rapid #ideation #crow #priest #reflection #post #mortem #interpersonal #cognitive #affective
Comments