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Results of User Testing & Project Conclusion (Sprint 8)
I requested my testers to play the game while recording their playthroughs and, if possible, include a face cam for behaviour evaluation....
Jack Self
Dec 14, 2023
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Gold, Post-Mortem, Game Polish & Official Teaser Trailer (Sprint 7)
Itch.io Release Now at the Gold stage, it was time to release the game. In this phase, I focused on optimising settings to ensure the...
Jack Self
Nov 20, 2023
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Beta, Visual Improvements & King of the Hill Mode (Sprint 6)
Visual Improvements At this stage, it was imperative for me to swiftly incorporate assets so that my testers could fully immerse...
Jack Self
Oct 30, 2023
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Alpha, Competitor Research & Dynamic Respite Mechanics (Sprints 4 & 5)
Competitor Research In Sprint 4, the focus shifted towards finalising the proposal, leading to a temporary pause in the development of...
Jack Self
Oct 9, 2023
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Proof of Concept, Emotional & Spatio-temporal Immersion (Sprints 2 & 3)
Emotional & Spatio-Temporal Immersion Before programming the core mechanics, it was essential for me to determine the type of immersion...
Jack Self
Jul 28, 2023
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Survival Horror, Research, & Conceptualisation (Sprint 1)
Hello, all! Welcome to what I hope is the first of many blogs. The upcoming module I am about to start will mark the conclusion of my...
Jack Self
Jun 16, 2023
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Reflection - Week 1 (Orientation)
What did you do this week? This week I mainly focused on the weekly spark forum response and challenge, leaving the lectures last on the...
Jack Self
Feb 5, 2023
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Game Development & Skills Audit
Hello and welcome. This week we think about the roles within game development, and the skills needed to take them on. As a warm-up...
Jack Self
Feb 5, 2023
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Reflection - Week 10 (Agile Practice)
Week 10 (Activity) - After this CRJ post has been published, all that remains is to complete 'Week 11' and 'Week 12' and finish the...
Jack Self
Apr 12, 2022
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